![]() So I just wish this feature had a little better balance.To use the State of Survival codes in the first place, you need to know how to get to the screen where you enter the codes. To do it you will first have to finish the tutorial and thus to be able to go to the configuration screen. ![]() We don’t have enough land to have everything out and still meet Thrill Zone requirements, so that’s a pain in the butt. This game can be a pain when I happily put things in storage and then am told I need to take it back out for an event. If you replace 9 attractions with benches and shops, it takes the stress off the game.ĥ – I have a “dumping ground” over by Big Thunder and I use that to put any attractions I need for events. Why? Attractions have animations, and running animations chew up resources. So essentially they want me to cut down from 29 attractions to 20. We all got so obsessed about jamming in as many attractions as we can, we didn’t use anything else. ![]() That way I’d have a little more flexibility to position stuff and find something that fits the theme.Ĥ – I think the whole reason they made Thrill Zones is because of the resource issues this game has. ![]() An easy fix is to just cut the requirements by 25%. So as I was trying to add a few souvenir stands I was surprised how hard it is to find something that matches the theme I’ve put together.ģ – The request requirements are so high it makes it tight on space. This morning I was trying to get Small World Thrill Zone to Level 1 just to get rid of that request from Merlin, and I had the following thoughts:ġ - Why does level one have no reward? Level 0 is nothing… so shouldn’t level 1 be at least something?Ģ – I didn’t really want to even do it because I have that area set up the way I wanted. ![]()
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